LIGHT
7Ancient Fairy Dragon
ATK:
2100
DEF:
3000
View:
9064
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.
Ancient Fairy Dragon — Power Evaluation
Final Score: 62 ± 6 · Confidence: Medium
- Intrinsic: 58 · Deck: 65 · Meta: provisional
- Primary role: Extender · Secondary: Board breaker, Searcher/Tutor
Why it scores here
Ancient Fairy Dragon scores on what its Synchro body converts into: a Level 4-or-lower Special Summon from hand, a field-zone wipe that gains 1000 LP, and a Field Spell search from the Deck. Its 2100 ATK and 3000 DEF earn nothing, and it scores only mid-range because the combo sample is thin (6 boards, 0 as starter) and its interaction is narrow. Its strongest evidence is 400 of 400 recent decks running one copy across 125 archetypes, with Ash Blossom & Joyous Spring as the top partner, so it is an easy-to-run, portable piece.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Runs in 400 of 400 recent decks at one copy, but it is a Synchro with no observed starter or searched appearances in the 6 combos (observed; Synchro requirement from text). |
| Combo & Conversion | 70 | Appears in 6 of 6 sampled boards as payoff or end-board with average power index 89.8 and endMonsters of 4 in the top examples (observed). |
| Resource Economy | 55 | The LP gain and Field Spell add from Deck give roughly one card of advantage and no clear recursion, and the field-zone destruction costs a card (verified text, inferred advantage). |
| Effect & Interaction | 35 | Destroying Field Zones is situational interaction that only hits Field Spells, with no hand trap or negation reach (verified text, inferred). |
| Material Utility | 30 | Level 7 Light Synchro body with 0 as-material appearances in combo evidence, so material value is unobserved and only inferred (inferred). |
| Resilience & Flexibility | 45 | Two once-per-turn effects in the Main Phase with no recovery route shown in evidence, so the line is vulnerable to a single interruption (verified text, inferred). |
| Deck-Building Efficiency | 75 | One copy per deck, no garnet or lock, and legal at 1 copy in Duel Links; it is cheap to run across 125 archetypes (verified). |
Calculation
Weight profile: 0.7 Extender + 0.3 Board breaker (Field Spell search treated as secondary, not weighted separately). Intrinsic ≈ 58, Deck ≈ 65, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Broad deck inclusion: 400 of 400 recent decks at 1 copy across 125 archetypes
- High-power boards when it appears (average power index 89.8)
- Two distinct effects: a Level 4-or-lower Special Summon and a Field Spell search with LP gain
- Cheap to run: single copy, no garnets, and strong partners such as Ash Blossom and Mulcharmy Fuwalos
Weaknesses
- No observed starter or searched role in the combo sample (0 of 6)
- Both effects are once per turn each, and the Battle Phase lock on the summon effect costs tempo
- Field Zone destruction is narrow and only hits Field Spells
- Scoring rests on a thin combo sample of 6 boards
Counters / choke points
- Negation of its effects by common interruptions (inferred)
- Opponent decks without Field Spells, which blank the field-destruction effect (inferred)
Best use
Extender with Board breaker utility. Decks: Synchro-based lists with Tuner access (observed: Blue-Eyes, Diabellstar, Elfnote, Synchron, Dark Magician). Suggested copies: 1.
Evidence & gaps
- Verified: Text: 1 Tuner plus 1+ non-Tuner Synchro requirement; Text: Level 4-or-lower Special Summon from hand, no Battle Phase that turn; Text: destroy field zones (min 1) for 1000 LP and add a different-name Field Spell from Deck; Text: each effect once per turn; Decks: 400 of 400 at 1 copy; 125 distinct archetypes; 74.2% in gameplay type 7
- Observed: Combos: 6 of 6 appearances; 1 as payoff; 1 in end board; 0 as starter, searched, or material; Combo average power index 89.8; top examples reach 4 end monsters; Usage: 100% inclusion in 10 of 12 tracked archetypes
- Inferred: Summon route from hand is a body generator that supports Extender lines; Field Spell search adds a one-card resource line that does not require a starter; Interaction is limited to Field Spell removal with no hand-trap reach
- Data gaps: No starter or searched combo evidence (0 of 6) to confirm the Extender route Only 6 recorded combos, so combo confidence is limited No rulings or Field Spell interaction data No dated metagame sample; meta power left null top-card data has no ranking for this card






